The orcs are leaving their ancient northern mountain strongholds to conquer the Jasareef Empire. Their cunning half-orc leader Grask Skullcrusher and his cabal of fiendish warlocks plan to subjugate the human cities. General Ashourina Palasar has suffered a crushing defeat at the battle of White Water Springs against the orc hordes. The general herself has gone missing in the aftermath of the battle. The situation is looking grim and dire indeed in the north.
Yet in the southernmost province, where the Doomglaroon river winds its way through a steep canyon in the Nadashareen desert into the Eloysian sea, life goes on as always. The troubles in the north are just distant echos heard through rumors and tales of veteran soldiers. Sharamsar, the poisoned jewel of the Jasareef empire languishes in the sweltering heat and humidity of the river delta beneath the twin temples of Relkas and Tanit. The monotony of the passing days only disturbed by the arrival of a new governor, the estranged Prince Shaybo Khadon who has been exiled by his step-brother the emperor to this remote backwater city. The arrival of the prince and his court signals a shift in the balance of power with in the provincial capital.
Showing posts with label Sand & Silk. Show all posts
Showing posts with label Sand & Silk. Show all posts
Sunday, August 10, 2014
Wednesday, August 6, 2014
When you realize that the past is past...
For the past month or so, I've been working on a campaign setting for the new Dungeons & Dragons game (5th edition to some, Next to others, D&D to me). It wasn't a new campaign setting, it was a coherent amalgamation of nearly all my ideas regarding a fantasy game settings of the past 28 years ago (except for the Drowning Woods). I wrote 20K words, about 117K characters, only to realize that setting might jam on paper, but that all in all it felt hollow and stale. The oldest parts of the setting are from the 1980ies and follow close in Tolkien's and to a lesser degree Eddings' footsteps. The newest parts are from about 10 years ago, and started with a dream. They are a grittier, more daring, at least that's what I tell myself. I took time and did a map in Campaign Hexographer that is based on an original map from 1990 drawn during my stay in the US. All the pieces fit together and finally make sense, even though some parts of the setting exist solely, because everything should have a place there. The setting roughly covers a continent the size of Europe without Russia. I have the mythology down, a total of 20 deities, and a history stretching back ten thousand years. At least in broad strokes.
Then I set back and took a look at the setting. I even started to construct the map for the campaign area. But gradually I realized that the setting is complete, but that maybe I just don't want to play there. It feels dated, it doesn't match my current sensibilities.
My influences on the setting were:
All in all pretty standard, but my tastes have changed in the last 28 years (maybe not changed, but shifted). Instead of the above I would rather like to DM in a settting inspired by:
In short, a somewhat grittier, edgier, moodier, darker and more exotic setting. A setting of sands and silk, sweltering nights and desperate days, splendor and decadence. A setting that marginalizes the standard races like halflings, dwarves, elves and gnomes, and instead features dragonborn, tieflings and drow. And I guess, I just hit on my working title Sand & Silk.
Then I set back and took a look at the setting. I even started to construct the map for the campaign area. But gradually I realized that the setting is complete, but that maybe I just don't want to play there. It feels dated, it doesn't match my current sensibilities.
My influences on the setting were:
- Tolkien's Lord of the Rings
- David Eddings' Belgariad and Malloreon
- Marion Zimmer Bradley's Mists of Avalon
- Diana L. Paxson's The White Raven
- Mercedes Lackey's The Last Herald Mage
- A hint of Robert Asprin's & Lynn Abbey's Sanctuary
- The AD&D 2nd Edition Historical Reference series (Age of Heroes, The Celts)
- Myranor (a setting for the German role-playing game The Dark Eye)
All in all pretty standard, but my tastes have changed in the last 28 years (maybe not changed, but shifted). Instead of the above I would rather like to DM in a settting inspired by:
- Richard Morgan's World in Need of Heroes (The Steel Remains, The Cold Commands, The Dark Defiles)
- Tanith Lee's Tales of the Flat Earth
- Mary Renault's The Persian Boy
- More than a hint of Robert Asprin's & Lynn Abbey's Sanctuary
- The Spartacus TV Series (Gods of the Arena, Blood & Sand, Vengeance, War of the Damned)
- The Vikings TV Series
- The setting of Astonishing Swordsmen & Sorcerers of Hyperborea (just plain awesome)
In short, a somewhat grittier, edgier, moodier, darker and more exotic setting. A setting of sands and silk, sweltering nights and desperate days, splendor and decadence. A setting that marginalizes the standard races like halflings, dwarves, elves and gnomes, and instead features dragonborn, tieflings and drow. And I guess, I just hit on my working title Sand & Silk.