Showing posts with label Example Character. Show all posts
Showing posts with label Example Character. Show all posts

Monday, March 11, 2013

Stranger Shores: Character for a Hangout Game


On Thursday, I am GMing a hangout game in the Stranger Shore setting. The game is supposed to serve as a short introduction into FATE Core. I've prepared five characters for the players to choose from. The skills are already adjusted to reflect the latest changes to FATE Core. All characters still have aspects and skill slots for the players to customize them. The faction names are explained in this post. All characters start with Refresh 3, stress boxes are based on Physique and Will respectively (and thus not listed).

Malthusian Fallen Angel

Aspects:
High Concept: Fallen Angel
Faction: Malthusian Conspirator
Community: Shady Dealings

Skill Pyramid:
Great (+4): Contacts
Good (+3): Elemental Control (Light), Resources
Fair (+2): Fight, Shoot

Stunts & Extras: 

  • Sinister Reputation: You can use Contacts instead of Intimidation to create advantages based on the fear generated by the sinister reputation you’ve cultivated for yourself and all the shady associates you have.
  • Seven League Stride: By apparently walking straight into a wall or a shadow, the character can teleport to another location within one day travel of his current location. The player needs to spend a FATE point to use the stunt.
  • Elemental Control (Light): Can use light to overcome obstacles, create advantages, attack and defend.

Humanist Community Leader

Aspects:
High Concept: Coarse,yet gentle Ogre
Weakness: People & things are fragile
Faction: Humanist Spokesperson

Skill Pyramid:
Great (+4): Physique
Good (+3): Provoke, Empathy
Fair (+2): Fight,

Stunts & Extras: 
  • Brutal: Use Physique instead of Fighting to physically attack a physically unharmed opponent.
  • Tough Hide: Armor:2 vs all attacks causing physical stress.
  • Incredibly strong: gain +2 to Physique, when overcoming any physical obstacles to movement.

Demonic Geneticist

Aspects:
High Concept: Purified Demon
Weakness: Cold-wrought iron
Faction: Darwinist Geneticist
Job: Researcher at GenTech Industries

Skill Pyramid:
Great (+4): Lore
Good (+3): Elemental Control (Fire), Investigate
Fair (+2): Fight,

Stunts & Extras: 
  • Scientist: Gain +2 to Lore, when creating advantages related to biological research.
  • Flaming whip: Gain Weapon:2 when physically attacking with your flaming whip
  • Elemental Control: Fire. You can use fire to overcome obstacles, create advantages, attack and maybe even defend.

Iconoclast Warlock

Aspects:
High Concept: Wicked Warlock of the North
Weakness: For whom the bell tolls
Faction: Iconoclast clawing at the gates of Faerie

Skill Pyramid:
Great (+4): Witchcraft
Good (+3): Lore, Will
Fair (+2): Deceive, Notice

Stunts & Extras: 
  • Witchcraft: You can use the Witchcraft skill to overcome obstacles and create advantages
  • Warlock: You can use the Witchcraft skill to attack and defend.
  • Knowledgeable: You gain +2 with Lore when creating advantages related to the weaknesses of supernatural creatures

Albigensian Nephilim

Aspects:
High Concept: Haughty & arrogant Nephelim
Faction: Disgusted Abligensian
Community: Fear and Loathing in Juneau

Skill Pyramid:
Great (+4): Provoke
Good (+3): Sorcery, Will
Fair (+2): Fight,
Average (+1): Physique

Stunts & Extras: 
  • Indomitable: Armor:2 vs all with Provoke or Witchcraft/Sorcery attacks causing mental damage
  • Sorcery: You can use your Sorcery skill to overcome obstacles and create advantages
  • Curse Heaven! You can use Provoke instead of Sorcery to attack people in churches, cemetaries and other sacred places mentally

Sunday, February 3, 2013

White Picket Witches: Prepared Characters

Yesterday, I gm'ed my first game of White Picket Witches at the Gratisrollenspieltag (German Free RPG Day). The game itself will be described in an upcoming blog post. Here I'll just show which characters were prepared for the game. I did six characters for three families and gave them two aspects (childhood and heritage), one stunt and one spell each.

Clayton Gardner

Childhood: Knows Moon Island like his back pocket
Heritage: The simple cousin from a family offshot
Stunt: Lie Whisperer (as seen on page 113 of FATE Core preview)
Magic: Muscle Work, Spell: Animal Form (Collie; Simply adorable, a truly good nose, "That smells delicious", Dogged, Soft and cuddly)

Linda Gardner

Childhood: The sweetest girl of the Five Families
Heritage: Grandmother's darling and her best student
Stunt: Always Making Useful Things (as seen on page 107 of FATE Core preview)
Magic: Muscle Work, Spell: Deepest Healing

Caleb Gifford

Childhood: Gets away with murder
Heritage: The black sheep of a black herd
Stunt: Word are Weapons (+2 to Treacherous when you attack an other character verbally in order to harm).
Magic: Bone Work, Spell: Curse

Felicia Gifford

Childhood: The burden of responsibility
Heritage: Heir Apparent of the Gifford Estate
Stunt: Money Talks (as seen on page 129 of the FATE Core Preview)
Magic: Bone Work, Spell: variation of Dead Men's Tales granting a scene aspect instead of a boost.

Victoria "Vicky" Grant

Childhood: The only girl on the Lacrosse Team
Heritage: My father was the parish priest of Moon Island
Stunt: Roll with the Blow (as seen on page 102 of the FATE Core Preview)
Magic: Breath Work, Spell: Purifying Light (A Great or better roll can create an advantage against a monster associated with night and darkness).

Zachary "Zac" Grant

Childhood: The little mischief
Heritage: Always the baby brother of the Grant family
Stunt: Always a Way Out (as seen on page 103 of the FATE Core Preview)
Magic: Breath Work, Spell: Mythical Conveyance

The players will be able to pick the Canon aspect, the Tragic Flaw aspect and the Casting aspect. Then they get to distribute a Great (+4), a Good (+3), a Fair (+2) and an Average (+1) value on their Assets. One of the assets has to be the Magic Asset. This gives them one point more than the White Picket Witches default build, arranged in a column. Because I think, distributing 8 points accross 8 Assets will end up with some fairly generic distributions in the Average to Fair range.



Tuesday, January 22, 2013

Urban Fantasy: Meet Tristan Hargrove

This is an example write-up for an urban fantasy character using the concepts outlined so far:

Timothy "Tristan" Hargrove

Short description: Wears washed-out black jeans and a sweat-shirt with a barely visible band-logo, hair dyed a deep blue-black, always a torn backpack with lots of buttons near him.

High concept: A Murder of Crows
Trouble: Black isn't only a color, it's an attitude
Family: Sick of my parents constant bickering and fighting
Relation: I would do anything for Cody
School: School is for people without other talents

Skills: 
Great (+4): Burglary
Good (+3): Geek, Lying
Fair (+2): Athletics, Empathy, Notice
Average (+1): Allowance, Drive, Physique, Will

Stunts & Extras:
Murder of Crows: Turn into a murder of crows with great (+4) fighting, good (+3) notice, fair (+2) physique and average (+1) athletics
Wings: While flying as a murder of crows, the character can move more swiftly (two zones instead of one per exchange) and ignore ground-based and height-based obstacles.
Supernatural Endurance: gain two extra physical stress boxes

Physical Stress: o o o o o
Mental Stress: o o o