Sunday, August 13, 2017

RPGaDay 2017: Days 7 through 13

I've missed a couple of days (okay, I missed a lot of days), so here is a quick update on the questions from the last days:

Day 7: What was your most impactful RPG session?
The most recent one for Dresden Files Accelerated showed us that we hadn't really defined the stakes of a conflict, leading to some disagreements about conceding. I learned a lot about Fate that day.

Day 8: What is a good RPG to play for sessions of 2hrs or less?
That's less of a question the system than the prepared scenario. For demo purposes or when the time is tight, almost any RPG can be played in 2hrs or less.

Day 9: What is a good RPG to play for about 10 sessions?
Anything Powered by the Apocalypse. This engine really shines when run for a short story arc.

Day 10: Where do you go for RPG reviews?
Either a review turns up in my G+ streams or I look for them at DriveThru.

Day 11: Which 'dead' game would like to see reborn?
In the age of print-on-demand it's often possible to still get print copies of most now-defunct gamelines. A gameline is defunct, when nothing new is published for it anymore on a regular basis. That said, I would have liked to see more of Deliria, but with a better game system (Fate Core or Accelerated for example). Especially the mythical supplement "Goblin Markets".

Day 12: Which RPG has the most inspiring interior art?
If inspiring means that the art inspires adventure ideas or ideas about the world, then I am going to say Everway. The artwork of that game inspired you to think about it by asking questions.

Day 13: Describe a game experience that changed how you play.
Playing Burning Wheel in the elf game. I realized just how flexible narration and dice rolling can interact, and especially how each roll matters and drives the story in often unexpected directions.


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