Notes: This session theoretically used the full Player's Handbook (in practice the heroes were still all built with D&D Basic) and monsters from the web supplement for "Hoard of the Dragon Queen" and the D&D Basic DM Guide V0.1.
Cast of Characters:
- Bangrimm, male mountain dwarven cleric (acolyte)
- Brim Smallcare, male lightfoot halfling fighter (folk hero)
- Taklinn Frostbeard, male mountain dwarf wizard (soldier)
- Tanris, male human rogue (criminal)
- Tendrak Talis, male human fighter (soldier)
The characters are travelling (as always) as caravan guards with Sorrenson and his beautiful daughter Ingdis from Svarturvigi to the remote town of Rakurstada on the outskirts of the country of Tjalmar, adjacent to the Weathered Heath. On their way to Rakurstada they are attacked by a trio of Perytons that they are able to defeat, but Tanris manages to turn over the lead wagon and the oxen break free. Brim captures the oxen and the caravan continues on. During the fight everyone was very protective of Ingdis, but Tanris was knocked unconscious and the cleric had no spells left to heal him.
As they arrive at Rakurstada, the gates to the town proper are already closed. So they have to stay at the Burning Rooster Inn (so called because it burns down a lot) in the foregate. Bangrimm is greeted by the townsfolk who are in dire straits. People keep disappearing at night on the streets.
Meanwhile, Brim settles Tanris in a separated sleeping quarter so that he'll awake rested and relaxed. Tendrak pays a bar maid to listen to his stories, but wants it to appear as if they were doing more than talking. Taklinn has a run-in with a group of hill dwarves who don't seem to be overly fond of their mountain dwarf cousin.
After Tanris is awake and the heroes have taken a short rest, Brim dresses up as a helpless maiden to act as bait for the unknown kidnappers. The plan works, even though Brim is overacting more than a little bit. A trio of lizardmen appear to kidnap him and are defeated by the heroes. One lizardman is left alive and interrogated by the cleric. So far, it hasn't told them much. Brim plans to turn the lizardman over to the town's watch in the morning. The party ties up the captive securely and go back to the Burning Rooster for a well-deserved long rest.
[Here we made a break since it had gotten late. The initial fight with the perytons took a lot longer than anticipated. The story continues with part 2]