Wednesday, June 19, 2013

FAEntasy: Races as Aspects & Stunts

The fantastic races will be done mainly as aspects. Below you'll find some quick and handy description of the races. Each race contains some ideas on invoking the race for a bonus or reroll. Those ideas can easily be turned into stunts to make them available more often and more reliably, but they don't have to. In terms of FATE Core Extras, each race is an extra with an aspect as permission. Usually, this aspect should be part of your high concept. Yes, that means that for some invokes you'll have to decide, if you want to lean on your class or your race. Remember that each aspect may only be invoked once per roll.

Hint: You might want to have other aspects relating to your race and/or class, so you can gain a bigger benefit out of them.

Note: These are just examples to get you started.

Dwarven Aspects


  • Invoke to defend against poison or magic, to detect odd and unusual things about stonework, to attack or defend with axes, to attack or defend against orcs, goblinoids or giants, when appraising or crafting objects.
  • Compel when confronted with orcs, goblinoids or giants, to argue with an elf, when outdoors, to covet gold and other riches.

Elven Aspects


  • Invoke to see in the dark, to attack or defend with swords, to attack with bows, to defend against enchantments, to notice things, to remember events from a hundred years ago.
  • Compel to defend the forest, to feel and behave superior to humans, to get into an argument with dwarves, to take the long view on things.

Gnome Aspects


  • Invoke to see in the dark, to defend against illusions, when small size is a benefit, to attack and defend against kobolds and goblinoids, to listen well, to defend against giants, to craft illusions, to brew potions.
  • Compel when small size is a disadvantage (and other gnomish stuff, never cared much about them).


Half-elven Aspects


  • Invoke to see in the dark, to defend against enchantments, to notice things, to get along with others, when being an elf or human is an advantage.
  • Compel for feeling as an outcast from humans and elves, to be subject to prejudice from humans and elves, to react badly to those prejudices, when being an elf or human is a disadvantage.

Half-orc Aspects


  • Invoke to rage against your enemies, to be a hulking brute, when being an orc is an advantage.
  • Compel when in polite society, when confronted with prejudice, when being an orc is a disadvantage.

Halfling Aspects


  • Invoke to to see in the dark, when small size is an advantage, to be fearless, to do sneaky stuff and thievery (it took only one halfling to ruin the reputation of a whole race), to remain hidden and unseen.
  • Compel when leaving the characters comfort zone, for breakfast, when small size is a disadvantage.


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