This is my attempt for hacking FAE into a FAEntasy game recognizable to fans of old school gaming.
First, I am going to replace the six approaches with classes (kinda like BareBones Fantasy). I will still call them approaches, but change their name and function. The new class-based approaches are:
- Bard: The way of word and song. Making a good impression, getting people to react favorably to you, finding your way around respectable society.
- Cleric: The servants of the gods. Nurturing and healing with words of wisdom. But also smiting the undead and casting spells in the name of demigods and deities.
- Fighter: The warrior who wades into battle, swinging his sword, smashing his enemies with knowledge of war and tactics.
- Ranger: The scout and woodland archer. Knowing how to use ranged weapons, how to survive in the wilds, how to hunt and track enemies.
- Thief: The ultimate urban survivalist. Sneaking and hiding, attacking from the shadows, knowing your way around the seedy underbelly of the cities. Fencing stolen goods aquired illegally.
- Wizard: The sage who knows spells and secret knowledge. Also called warlock or sorcerer, magic-user or mage. She wields the arcane might that permeats the world.
Each player will start of with one Good (+3), one Fair (+2) and one Average (+1) approach. The all other approaches will remain at Mediocre (+0).
Why these six? Well, I figured that a combination of them can be used to build other classes like the assassin (Fighter/Thief), the druid (Cleric/Ranger), the barbarian (Fighter/Ranger) or the paladin (Fighter/Cleric).